


The editor who added this tag suggests: 64, Brawl, and Smash 4/Ultimate This article could use additional or higher-quality audio files. This song is also the basis for the Ultimate flourish however, the theme is rearranged to be significantly shorter. Brawl, the Zelda series got a new flourish, now a cover of the music that would play when Link obtained a Triforce Piece in The Legend of Zelda for the NES. The excerpt is also followed by the theme that plays when Link obtains certain items. Melee was an excerpt of the overworld theme in The Legend of Zelda, a track which went on to become the main theme of the series. The flourish for The Legend of Zelda series in Super Smash Bros. In the Melee Sound Test, this theme is titled Zelda Team Victory. The Legend of Zelda Victory Theme The Legend of Zelda Victory Theme In Ultimate, the entire fanfare is sped up slightly, and the ending is abridged. This flourish is a cover of the small sound clip that would play whenever Mario or Luigi grabbed a Flagpole in Super Mario Bros., a track that went on to become a recurring theme. In the Melee Sound Test, this theme is titled Mario's Victory. In Ultimate, several returning victory themes were shortened to be more consistent in length, either by increasing the tempo or abridging the melody. In addition, Kazuya from the Tekken universe has no victory theme at all.

These include Mario, Donkey Kong, Metroid, Kirby, Fire Emblem, Kid Icarus, Xenoblade Chronicles, Final Fantasy, and Persona, with the latter's three unique themes all being tied to a single character, Joker, in Ultimate. plays.Ĭharacters from the same universe usually share victory themes, but starting with Meta Knight in Brawl, several universes have received multiple unique victory fanfares in a single Smash entry. For instance, in the Results screen after Mario wins a match, an orchestral cover of the fanfare played at the end of each level in Super Mario Bros. match or other similar events such as a Tourney. A victory theme, sometimes referred to as a flourish, or a fanfare, is a short, recognizable melody that plays at the Results screen after a character wins a Vs.
